You can edit the description by just typing into the text box. Shows some basic information about the mod. The different tab pages are explained below. The mod info panel on the bottom of the screen displays information about the currently selected mod.
Format is steam://url/CommunityFilePage/00000000, where 00000000 is the mods Workshop ID. URL that opens the mods Workshop page in the Steam application. Format is, where 00000000 is the mods Workshop ID. URL that opens the mods Workshop page in the default browser. For local mods, it is determined by the date and time the mod directory was last written to. Represents the point in time, the mod was last updated according to the Steam Workshop. For local mods, it is set to the time when the mod was detected/added by AML. Represents the point in time, the user subscribed to the mod on the Steam Workshop. For local mods, it is determined by the creation date/time of the mod folder. Represents the point in time, the mod was added to the Steam Workshop. This is a purely cosmetic feature, it does not change if or how mods are loaded.Hidden mods can be shown by activating "Options -> Show hidden mods".Mods can manually be (un-)hidden using the mod lists context menu.For local mods, the size of the mod folder including all sub-folders is used.Ī mod will be automatically hidden, when it is no longer available and the mod state was set to wither "Not installed" or "Not loaded". Indicates if the mod was downloaded from the Workshop (located in the workshop mod folder) or if it was manually added to one of the user defined local mod folders.įor Steam mods, AML will preferably use the size that is reported from the Workshop. The "New" flag for a single mod will be removed when it is selected. The "New" flag for all mods will be removed after AML has been restarted. New: Mods are flagged as "New", when they were added during the last mod import/update process.Duplicate (primary), Duplicate (disabled): See Handling duplicates.Duplicate: A pair of mods are flagged as "Duplicate", when the IDs of those mods are identical, because those are supposed to be unique.Conflicted: A pair of mods are flagged as "Conflicted", when the class overrides are likely to cause issues.Missing dependency: A mod will indicate a "Missing dependency", when not all required mods are enabled or installed.Not loaded: A mod is flagged as "Not loaded" when the mods installation folder is no longer located in one of the configured mod directories (Option->Settings).Not installed: A mod is flagged as "Not installed" when the mod folder no longer exists, or when the XComMod file is missing.
This is the unique identifier from the Steam workshop. XComMod file that is located in the mod folder. The ID corresponds to the file name of the. For local mods, author name is set to "Unknown".Įach mod can me assigned to a user definable category. This is the name of the mod author as reported from the Steam workshop. To restore the original mod name, clear all text and press enter. The name can be changed by double-clicking. This is the name of mod as reported from the Steam workshop. While most columns are pretty self explanatory, others may require some additional explanation. The context menu (3) may show different options, depending on the type of mod (local/Workshop) and on how many mods are selected (single/multiple). Use the mod state filters (5) to quickly find all mods with a specific mod state ("Show state filters" checkbox (6) must be enabled).Quick search a mod by using the text filter (4).Right click on a column header (2) and select "Filtering" to apply specific filters.Right click on a column header (2) to show/hide different columns.Right click on a mod to open the mod context menu (3).Left click on a column header to sort mods by a specific column.Select multiple mods by holding SHIFT/CTRL + left click.Left click on a group header (1) to select all mods from a specific groups ("Enable grouping" checkbox (6) must be enabled).